Tools¶
Every SimpleCAD tool, grouped as on the toolbar. Each tool has a short clip; some were recorded with an earlier version, so colors and labels can differ a little from what you see.
Draw¶
| Tool | Key | What it does | |
|---|---|---|---|
| Select | S / Esc | Select picks faces, edges and vertices with a click, or many at once with a box. | |
| Line | L | Line draws connected straight segments, one per click. | |
| Rectangle | R | Rectangle draws a filled rectangular face from two opposite corners. | |
| Circle | O | Circle draws a filled circle from its center and radius. | |
| Arc | A | Arc draws a circular arc from its center, a start point and an end point. | |
| 2 Point Arc | H | 2 Point Arc draws an arc between two endpoints and lets you set how far it bulges from the straight line between them. | |
| Polygon | G | Polygon draws a filled regular polygon from its center and one vertex. | |
| Sphere | B | Sphere creates a complete, smooth solid ball from its center and radius. | |
| Snapping | While you draw, the pointer snaps to corners, edge midpoints and face centers of existing parts, so new lines and shapes start and end at exact points. |
Modify¶
| Tool | Key | What it does | |
|---|---|---|---|
| Push/Pull | P | Push/Pull moves a flat face along its normal. | |
| Offset | E | Offset draws a parallel copy of a flat face's outline, or of a single straight edge, arc or circle. | |
| Elongate / Make Elliptical | X | Elongate stretches a round hole, a hole rim or a flat face along a direction you choose, into an ellipse or a slot. | |
| Fit Circle / Cylinder | Y | Fit Circle / Cylinder replaces faceted circular geometry with true circles and cylinders. | |
| Round edges | F | Round edges replaces sharp edges with smooth rounds (fillets) of a radius you set, with a shaded preview before anything changes. | |
| Subdivide face | D | Subdivide face divides one flat face into triangles, a center fan, or a grid of evenly spaced cells. | |
| Slice / Separate | U | Slice / Separate cuts whole objects with a plane and can move the pieces apart. | |
| Intersect Faces | I | Intersect Faces splits crossing faces along the lines where they meet, so you can delete the pieces you do not want. | |
| Union | J | Union joins overlapping whole objects into one closed solid. | |
| Move Vertex | V | Move Vertex drags one corner of a part and reshapes the flat faces around it. | |
| Move | M | Move slides whole objects from a base point to a destination. | |
| Rotate | T | Rotate turns whole objects around a world axis or one of the object's own axes. | |
| Bend / Soft Deform | N | Bend / Soft Deform reshapes one object freely. | |
| Scale / Stretch | K | Scale / Stretch resizes whole objects by factors. | |
| Loft | Q | Loft connects two or more profiles, in order, into a new solid or surface. | |
| Sweep | W | Sweep carries a profile along a path to make a new solid or surface, such as a pipe, a rail or a handle. | |
| Copy | C | Copy places an independent copy of the selected objects, using the same base point and destination interaction as Move. | |
| Copy, cut and paste | ⌘C / ⌘X / ⌘V | ⌘C, ⌘X and ⌘V (Ctrl+C, Ctrl+X and Ctrl+V on Windows and Linux) copy, cut and paste whole objects. | |
| Pattern | Pattern repeats whole objects in a grid, around an axis, or along a path in one step. | ||
| Mirror | Mirror flips whole objects along X, Y or Z. | ||
| Delete | Delete / Backspace | Delete erases the selected edges, faces or objects. |
Surface¶
| Tool | Key | What it does | |
|---|---|---|---|
| Draw on surface | Draw on surface puts a rectangle, circle, polygon or text onto curved or flat faces. | ||
| Offset face | Offset face moves faces of a solid, flat or curved, along their own normals by a distance. | ||
| Shell | Shell hollows a closed solid inward, leaving walls of the thickness you enter. | ||
| Thicken | Thicken turns a surface object, made of faces with no solid inside, into a solid wall of the thickness you enter. | ||
| Draft faces | Draft faces tilts flat or round side walls of a solid by a small angle, so a moulded or cast part releases from its mould. | ||
| Delete & heal faces | Delete & heal faces removes selected faces of a solid, such as a boss, a pocket, a hole or a round, and grows the neighbouring faces until the solid is closed again. | ||
| Remove rounds | Remove rounds finds rounded edges (fillets) up to a radius and removes them, so the corners are sharp again. | ||
| Fill hole | Fill hole closes the openings of an open surface with patches that blend smoothly into the faces around them. | ||
| Unwrap face | Unwrap face flattens one face into a new flat face beside the part, for a template, a label or a cut sheet. |
Inspect¶
| Tool | Key | What it does | |
|---|---|---|---|
| Smart select | Smart select grows one face or edge into what you most likely meant: a whole hole, an edge loop, a flat region or a smooth curved surface. | ||
| Measure | Z | Measure reads sizes from the model without changing it: a hole's diameter, an edge's length, a face's area, the radius of a curve, and distances and angles between two picks. | |
| Curvature map | Curvature map colours curved faces by how tightly they bend, from red for tight bends through yellow and green to blue for gentle ones. | ||
| Isolate selection | Isolate selection hides every object except the selected ones, so you can work on one part of a crowded model. |
Mesh¶
| Tool | Key | What it does | |
|---|---|---|---|
| Make mesh editable | Make mesh editable rebuilds an imported STL mesh as CAD faces that you can select and edit with the modeling tools. | ||
| Split mesh | Split mesh cuts an STL mesh into two mesh objects along a plane, without converting it to CAD faces. | ||
| Stretch mesh / Move region | Stretch mesh lengthens or shortens an STL mesh between two planes while both ends keep their shape. | ||
| Mesh region · Move / Rotate / Extrude | Mesh region edits a patch of an STL mesh directly. |
Panels and settings¶
| Tool | Key | What it does | |
|---|---|---|---|
| Faces and Objects panels | The Faces tab lists the shapes in the active document and, when you expand one, each of its faces. | ||
| Lock faces and objects | A padlock protects geometry from accidental edits. | ||
| Show or hide | The eyes in the Faces tab hide or show whole objects or single faces. | ||
| Color & opacity | Color & opacity sets the surface color and transparency of faces or whole objects. | ||
| Merge coincident geometry | Merge coincident geometry removes duplicate faces and lines that exactly cover other geometry, and joins open surfaces that share an edge into one object. | ||
| Heal to precision | Heal to precision snaps nearly parallel, axis-aligned or coplanar flat faces and slightly skewed holes to exact alignment. | ||
| Settings | Settings controls the viewport look, whether curved-surface seams are drawn, the modeling precision, and which snap targets are active and how far they reach. | ||
| AI connection (MCP) | AI connection starts a local MCP server so that an AI client such as Codex can inspect your open models and edit them with SimpleCAD's own tools. |